Le Mans Ultimate
A full settings pass through Le Mans Ultimate 1.4 built around the Pimax Play Evo update, aimed at keeping frametimes steady on Pimax and other PC VR headsets rather than chasing a peak framerate number that doesn't hold up mid-race.
A settings guide that just chases a bigger number on a benchmark overlay is easy to write and not very useful once you're three cars deep into a Le Mans start. Le Mans Ultimate is unusually punishing in VR because grid starts and multi-class traffic spike CPU and GPU load at exactly the moment you need the headset to stay locked — so the settings in this guide are picked for how they hold up under that load, not just how they look on a solo lap around Fuji.
The Play Evo update shifted enough of the render pipeline that a lot of settings advice from before it is now out of date. This guide reflects the post-update behaviour, so if you tuned Le Mans Ultimate on Pimax hardware before Play Evo landed, it's worth a re-pass rather than assuming your old profile still applies.
The full breakdown of individual settings, and the order to back them off in if you need more headroom, is in the video above — it's easier to show the difference on track than to describe it in a paragraph. The short version: render resolution and a couple of the post-processing effects are where most of the frametime cost lives, and where you get the most back per step down.
Approved Pimax Sim Racing Ambassador — code NLSimgaming for a discount on Dream Air and Crystal Super.